Type Effectiveness Chart
Identify weaknesses and resistances to maximize your damage.
DEFENDER →ATTACKER ↓ | Neu | Fir | Wat | Gra | Ele | Ice | Gro | Dar | Dra |
|---|---|---|---|---|---|---|---|---|---|
Neutral | 0.5x | ||||||||
Fire | 0.5x | 2x | 2x | ||||||
Water | 2x | 0.5x | |||||||
Grass | 0.5x | 2x | |||||||
Electric | 2x | 0.5x | |||||||
Ice | 0.5x | 2x | |||||||
Ground | 0.5x | 2x | |||||||
Dark | 2x | 0.5x | |||||||
Dragon | 0.5x | 2x |
Strong Against (2.0x)
- Firedeals double damage toGrassIce
- Grassdeals double damage toGround
- Grounddeals double damage toElectric
- Electricdeals double damage toWater
- Waterdeals double damage toFire
- Icedeals double damage toDragon
- Dragondeals double damage toDark
- Darkdeals double damage toNeutral
Weakness (Takes 2.0x)
- Firetakes double damage fromWater
- Grasstakes double damage fromFire
- Groundtakes double damage fromGrass
- Electrictakes double damage fromGround
- Watertakes double damage fromElectric
- Icetakes double damage fromFire
- Dragontakes double damage fromIce
- Darktakes double damage fromDragon
- Neutraltakes double damage fromDark