Damage Calculator

Estimate Pal combat damage from attack, skill power, defense, level, type effectiveness, and endgame modifiers like passives + Awakening.

Attacker (Pal)

Click to auto-fill the base Attack stat, or enter your own below.

Total Attack Bonus:+0%

Defender (Pal)

Click to auto-fill Defense, or enter your own below.

Estimated Damage
841
per hit · typical range 757–925
Formula breakdown
Level term: (1.5 × 50) + 20 = 95.0
Effective ATK: 145 × (1 + 0%) = 145.0
Raw damage: 1.1 × 95.0 × 100 × 145.0 ÷ 120 ÷ 15 = 841.8
× Type effectiveness (1): 841.8
× SEAB (1): 841.8
Range with ±10% roll: 757925

Pal-vs-Pal estimate. Uses the community-datamined formula shown above with type effectiveness and SEAB layered on top, and a ±10% random roll applied to every hit.

Attack Bonus % stacks passive skills (Legend, Demon God, Ferocious, Musclehead), Awakening, and any additional buff percentages you enter. Uncheck all boxes for base-attack modeling.

Player weapon damage uses a different formula. Use this to compare Pal loadouts, not to predict an exact number.Read the full mechanics breakdown.

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How it works

Palworld’s Pal-vs-Pal damage follows a community-datamined formula: 1.1 × (((1.5 × level) + 20) × power × attack ÷ defense) ÷ 15, with type effectiveness and SEAB layered on top and a ±10% random roll applied to every hit.

  • Core term: the attacker’s level scales damage directly via (1.5 × level) + 20 — there is no separate level-difference penalty. A tougher, higher-level target hits back through its larger Defense stat, which you enter.
  • Attack Bonus %: your total attack multiplier from passives + Awakening + temporary buffs. Stack the passives your Pal actually has: Legend +20%, Demon God +30%, Ferocious +20%, Musclehead +30%, plus Awakening (~+7-10% at endgame). Example — a full Legend + Ferocious + Awakened build = 48% total.
  • Type effectiveness: super effective is ×1.5 (+50%) and resisted is ×0.67 (−33%). Palworld has no ×2 / ×4 / ×0.25 tiers like some other monster-taming games.
  • SEAB: the Same Element Attack Bonus adds +20% when a Pal uses a skill matching its own element. It stacks multiplicatively with super effective (×1.2 × ×1.5 ≈ +80%).
  • Level cap: 80 for Palworld 1.0 (raised from 65 in Early Access). Higher-level attackers scale linearly via the core term.

For the full mental model, see the Damage Formula explainer.